Thursday, May 19, 2011
Undead II
I have finished the environment for my undead piece, that I showed a sketch for in the prior post. I will probably spend the next two days working out the undead themselves.
I am being followed by the undead!
In one of my tweets I posted about my blog being "undead" as I have just resurrected it. This inadvertently attracted the undead themselves. Either that or the meat tuxedo I bought from Lady Gaga but woe, there was not anything here for them to sink their teeth into. However they were still kind enough to post me in their top stories of the day. This inspired me after rereading my past post where I mentioned I was raising four children. So to honor my new found followers, my WIP of "Raising Four Children", of course there will be further progress posted through out my progress.
You can catch everything zombie related here!
http://paper.li/dianatrees/1304030955#
and here.
http://www.facebook.com/LostZombies
Here is a preview of my new piece.
You can catch everything zombie related here!
http://paper.li/dianatrees/1304030955#
and here.
http://www.facebook.com/LostZombies
Here is a preview of my new piece.
Raising Four Children
Wednesday, May 18, 2011
Media Bombardent: Part II - Character and Vehicles
Had to create an original character and their vehicle. Started off with some roughs and ended with two sheets and two similar compositions. I think I may use these for future 3D projects as well. I like them quite a bit.
First up are some study roughs. Just doing some scribbles to get the feel for characters. These are just ideas that flew through my head, and are not meant as insulting, just playful.
I was leaning toward Lame Ninja or Midlife Crisis, what had sold me on the character was the vehicle. I decided to go with a modified VW that would fit his theme. It would be quite difficult to create a stealthy ambulance. I had two versions one a walker and the other a walker/aircraft.
I stuck with the walker and named it the Widower, and made sheets for both the character and the vehicle.
I ended up creating the following two drawings from my resources. The first in photoshop using a small brush to emulate pencil, the second I did on marker paper using my 30,50,70, percentile gray and black markers. The marker one was photographed without a tripod so it is slightly blurry.
First up are some study roughs. Just doing some scribbles to get the feel for characters. These are just ideas that flew through my head, and are not meant as insulting, just playful.
I was leaning toward Lame Ninja or Midlife Crisis, what had sold me on the character was the vehicle. I decided to go with a modified VW that would fit his theme. It would be quite difficult to create a stealthy ambulance. I had two versions one a walker and the other a walker/aircraft.
I stuck with the walker and named it the Widower, and made sheets for both the character and the vehicle.
I ended up creating the following two drawings from my resources. The first in photoshop using a small brush to emulate pencil, the second I did on marker paper using my 30,50,70, percentile gray and black markers. The marker one was photographed without a tripod so it is slightly blurry.
Media Bombardment: Part I
Hello everyone, your toxic vermin here. I have not updated this blog, for shame. Between work and school and the raising of 4 children I have forgotten I even created this. Lets try this as round 2 and get some of the work I have created since then up here.
A recent series from sketch to color, a piece where as students we were forced to add artificial lighting at the end. The ambient lighting I had already created made the end result challenging. We were not informed we were going to be adding artificial lighting and as I drew this I always included my off scene light source. You will see what I mean during the progression of images.
After a little paint by number.
We then applied photo textures. In Photoshop I used the 3D postcard technique so that I could align the textures to the proper plains, such as the bone fence and the grassy areas. I even used the wood grain for my sky, it was a gamble but it turned out great.
I was actually pleased with these results here. The class however required that we use bump maps and such to alter the image. I have used bump mapping for models before but never thought to use it for 2D. That resulted in the image below.
I thought right here we would be done with the project, But the instructor wanted artificial lighting added. This is obviously bright daylight that would drown out any artificial light introduced...Unless I used stadium lighting, but that would upset the theme a tad. I was forced to take drastic measures.
A recent series from sketch to color, a piece where as students we were forced to add artificial lighting at the end. The ambient lighting I had already created made the end result challenging. We were not informed we were going to be adding artificial lighting and as I drew this I always included my off scene light source. You will see what I mean during the progression of images.
After a little paint by number.
We then applied photo textures. In Photoshop I used the 3D postcard technique so that I could align the textures to the proper plains, such as the bone fence and the grassy areas. I even used the wood grain for my sky, it was a gamble but it turned out great.
I was actually pleased with these results here. The class however required that we use bump maps and such to alter the image. I have used bump mapping for models before but never thought to use it for 2D. That resulted in the image below.
I thought right here we would be done with the project, But the instructor wanted artificial lighting added. This is obviously bright daylight that would drown out any artificial light introduced...Unless I used stadium lighting, but that would upset the theme a tad. I was forced to take drastic measures.
Monday, March 8, 2010
Architectural One Point Perspective
Welcome to my first post, I have just completed my first term and wanted to share my final project. I needed to do a drawing of an actual structure done in one point perspective.
The first thing I did was grabbed my digital camera and took a photo of my subject. It was important that when I took the photo that I took it Perpendicular to the face of the house, this is to ensure it can be best drawn as a one point perspective drawing. I printed the photo and using a straight edge I drew lines running through the paper where the lines disappearing into the z dimension were. Most of the lines crossed within a centimeter of each other. I took the visual average of these intersections to utilize as my vanishing point.
Using a compass I scaled the position onto a blank sheet of drawing paper using a hard graphite pencil. I then created a horizontal line through this point as a vanishing point, please remember to use a hard graphite pencil and draw light at this stage so it is easier to erase without tearing your paper. Not having a T square friendly table I had to geometrically construct a perpendicular line running vertical through the vanishing point. Now that I have two axis I start to measure and scale key shapes from the photo to my drawing paper. The results gave me the basics of the mansion, as seen below.
The first thing I did was grabbed my digital camera and took a photo of my subject. It was important that when I took the photo that I took it Perpendicular to the face of the house, this is to ensure it can be best drawn as a one point perspective drawing. I printed the photo and using a straight edge I drew lines running through the paper where the lines disappearing into the z dimension were. Most of the lines crossed within a centimeter of each other. I took the visual average of these intersections to utilize as my vanishing point.
Using a compass I scaled the position onto a blank sheet of drawing paper using a hard graphite pencil. I then created a horizontal line through this point as a vanishing point, please remember to use a hard graphite pencil and draw light at this stage so it is easier to erase without tearing your paper. Not having a T square friendly table I had to geometrically construct a perpendicular line running vertical through the vanishing point. Now that I have two axis I start to measure and scale key shapes from the photo to my drawing paper. The results gave me the basics of the mansion, as seen below.
After having the general shape plotted out I went through the drawing and erased the guide lines. I then switched to a nice soft pencil (6B) and started to add shading and moderate details, always referencing the image.
Having completed the general details I noticed that it just was not complete, I needed more detail. A good friend of mine Kevin Gosselin (A fellow blogger and master sculptor) mentioned that the pure white background detracts from the depth of the image. To bring it forward I added a shaded sky with a cloud and a tree next to the building. This helped the mansion pop forward from the page. I also went through with a blending marker and my finger to adjust the values across the page. I also added more detail.
There was a lot more detail I could have added, however I was under a strict deadline.
Thank You for reading, and stay away from radiated carrots. Till next time.
Labels:
architecture,
drawing,
mansions,
perspective
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